BEFORE YOU CONTINUE
A bit of shameless promotion, but if you do in fact enjoy this mod and would like to support me, please purchase my game Carnage Chase or join my Patreon, preferably on the lowest tier. Though I would prefer you get the game, if you could do both, I would highly appreciate it. You'd be helping me with rent and keeping the lights on
WHAT IS THIS PAGE FOR?
This intent of this page is to tack on information that can't be incuded in the main CurseForge/Modrinth pageWHERE CAN I DOWNLOAD THIS MOD?
On CurseForge or on Modrinth . Anywhere else is illegally hosted and might contain viruses, so download with caution. Or don't download at all.
DATA PACKS
This mod gets all of its operational data from datapacks. Before we start the tutorial, there are some things we need to cover.
[mod_id]:[item_name]
refers to the item you want to edit. When using the
/give
command, the first words before
:
refer to the
[mod_id]
while the parts after it refer to the
[item_name]
.
data/[mod_id]/tiered_modifiers/...
. Keep that in mind when arranging your files as the mod won't read your file if you don't put it in the correct location
Now that we've covered that, here's what you can modify
-
Tiers
This is the core of the tiered mod. Every entry here is an affix that could go on your item. Here is a sample of the file. It's files are stored in
.../tiers/[tier_name].json
Let's break down what each entry does 1)
"id"
This is the associated id of the tier you want to add. This id is what you'll use in your lang file to set the name of this tier. This will be removed in a later update to this mod, so please keep that in mind 2)
"weight"
This is the percieved weight of the tier. This mod uses a weighting system to ensure some tiers appear rarely and other more commonly. The larger this number, the more often it's bound to appear. You do need to take into account the weight of other tiers that can appear on an item. Using the fishing rod as an example, it has 3 tiers: Common, Lucky and Unlucky. The common one has a weight of 7, the lucky 1 and the unlucky 2. This means that the common tier will be picked 7/10 (sum of all tiers weights) times. This field becomes irrelivant when pools are involved. 3)
"reforge_experience_cost"
This is how much experience in levels it would cost the player to remove this tier when reforging. 4)
"reforge_durability_cost"
This is how much durability is deducted from the reforging item when you attempt to reforge this item in an anvil. 5)
"reforge_item"
This is the item required to remove this tier during a reforge in an anvil. When setting this, the specified item must have the ability to lose durability. Any item in the game can be used as a reforging item but for convieneince sake, you could make it either "tiered:armorers_hammer"
obtainable from the armorer,"tiered:toolsmiths_hammer"
obtainable from the toolsmith or"tiered:weaponsmiths_hammer"
obtainable from the weaponsmith. What you decide to set yours to is entirely up to you6)
"verifiers"
and"exclusions"
This determines what items can and cannot get this specific tier. Verifiers decide what can and Exclusions decide what can't. There are two types we can use "id"
and"tag"
. "id" specifies what specific item while "tag" specifies tags. This field becomes irrelivant when pools are involved.7)
"style"
This simply determines the style which will be used for the name of the item. It can get a tad bit complicated, so I'll send you off to where This is explained in better detail Minecraft Fandom 8)
"attributes"
Coming soon... -
Pools
This introduces a bit of complexity to tiers. When you introduce a pool, all tiers for that item are pulled from here, meaning that adding a tier the usual way will no longer contribute to the tiers an item will get when it's crafted or reforged. Here is a sample of the file. It's files are stored in
.../pools/[pool_name].json
Let's break down what each entry does 1)
"weight"
This is the percieved weight of the pool. This works like the weight of the tier 2)
"verifiers"
and"exclusions"
This determines what items can and cannot get this specific pool. This works exactly like the "verifiers"
and"exclusions"
in your tier.3)
"tiers"
This contains a list of tiers your item will get if it rolls this pool. For now, you'll just add the "id"
of your tier to add it to this pool. The weight of each tier in this list will still play a factor, so keep that in mind.